Over all, I enjoyed game and technology or combine it with
beautiful live. The combination of it will give our live more usefull and
enjoyed. Okay to the main topic, I have the information from mashable, the highlighted: five trends that change gaming in the
next few years or so. So, what are we waiting for? Check it out.
1. Motion Controls Get Smarter
While Nintendo's Wii pioneered motion controls for gaming
and Microsoft's Kinect brought a whole body sensor to the Xbox 360, the current
offerings on the market are far from perfect. Motion controls are often
gimmicky or added in unnecessarily.
Additionally, Kinect's camera often
requires exaggerated movements to follow the player's action.
Microsoft's new Kinect for the Xbox One is much more precise
than the demos shown at E3. Microsoft's tech demo showed how it could detect
more precise movements. In order to raise your shields and deflect bullets
during a first-person shooter style match, you would simply tilt the controller
upward. To activate your night vision goggles, you would tap the side of your
head, and simply tilt your body left or right to literally lean around corners.
"We tried to make the motions more natural to what a
gamer would do," Yusef Mehdi, Microsoft's corporate vice president of
marketing and strategy for Interactive Entertainment Business branch, told Mashable.
This may include any natural moves by intense gamers. For
example, in a racing game, a player might lean his body into the turns, which
this upgraded Kinect would detect.
Harmonix, a company adept at working with the Kinect for its
Dance Central games, showed how motion controls could operate in a more
abstract way during the demonstration of its upcoming title Fantasia: Music
Evolved. In the game, players conduct music with motions, enhancing the
world around them. It's a unique game, and we haven't seen a control scheme
quite like it before.
2. The Evolved Second Screen
At this year's E3, we saw more second-screen integration
from not only console makers, but also from game publishers.
Microsoft revealed much more information on the interaction
between tablets running SmartGlass and Xbox One games. In Roman
action-adventure game Ryse, for example, players can use tablets to
watch friends' concurrent progress through different levels, along with videos
of their conquests. In Xbox One's Project Spark, a game-creation game,
players can use tablets in concert with the controller to create your game
world.
Publisher Ubisoft released two titles with their own apps
designed for tablets, both which added value for players. In Assassin's
Creed IV: Black Flag, an Android and iOS app functions like a GPS device,
allowing players to use it as a map in-game for their quests. When the game
isn't running, the app allows players to send their fleet to quests while
they're not playing.
Tom Clancy's The Division
is a multiplayer, third-person action game that challenges players to control a
pandemic in New York. The drop-in/drop-out co-op allows for players to quickly
join one another's games, and also allows for players to join via tablet. That
tablet player operates a drone in the game, which can aid its team by marking
enemies for takedown, healing allies and surveying the area well.
It's
impressive because the player on the tablet is actually taking part in a
real-time game session.
It's
impressive because the player on the tablet is actually taking part in a
real-time game session.
It's
impressive because the player on the tablet is actually taking part in a
real-time game session.
It's impressive because the player on the tablet is actually
taking part in a real-time game session.
Of course, the Wii U tried to bring this idea to fruition
last year with its touchscreen GamePad controller. While third-party games take
full advantage of the screen's ability to convey extra information to the
player, the screen hasn't been very widely adopted. Some of Nintendo's newer
first-party titles use the feature frequently, such as in The Legend of
Zelda: Wind Waker Wii U remake, which uses the GamePad screen to swap items
rather than forcing the user to pause the game to access a menu.
3. Virtual Reality
Developers have only been working on Oculus Rift for a few
months, but already the virtual reality headset shows promise in creativity.
Virtual reality often feeks like a gaming pipe dream hallmarked by goofy
accessories and poorly functioning technology — but that's about to change.
Oculus Rift creator Palmer Lucky said his company has come a
long way since last year's E3, when the headset was only being shown off by
former id Software co-founder John Carmack. With 10,000 developer kits in the
wild (and more shipping), creators from all backgrounds have been working on
virtual reality games, and now, Oculus Rift is working with some of the most
commonly used engines such as Unreal 4 and Unity.
You want to see more? Check on the next post. I am waiting
for you.

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